Undead Minotaur

Structured stages

Structured stages

A stylized undead minotaur sculpt designed as a collectible statue. Sculpted in ZBrush and rendered in Blender using a neutral clay shader to emphasize form, gesture, and visual weight.

A stylized undead minotaur sculpt designed as a collectible statue. Sculpted in ZBrush and rendered in Blender using a neutral clay shader to emphasize form, gesture, and visual weight.

A stylized undead minotaur sculpt designed as a collectible statue. Sculpted in ZBrush and rendered in Blender using a neutral clay shader to emphasize form, gesture, and visual weight.
The character was developed in structured stages, beginning with a skeletal base, followed by anatomical muscle study, and finalized with a stylized full-body sculpt. This approach helped maintain anatomical accuracy while allowing creative freedom in proportions and surface detail. After modeling, the character was rigged and posed using Character Creator 4 to achieve clean articulation and a readable silhouette for presentation. This process emphasized the importance of building characters with both form and function in mind.

Date
April 20, 2025