The Depthbreaker

First Render, wtithout detail sculpting or texturing

First Render, wtithout detail sculpting or texturing

Rig Test

My concept drawings

My concept drawings

Rig - Pose Bones

Rig - Pose Bones

Rig - All bones

Rig - All bones

The project began with a series of silhouette and shape exploration sketches to establish personality and function. The final model was built in Blender with a fully functional rig for posing, designed to support exaggerated movements while preserving mechanical constraints.
The lighting and materials were used to evoke a powered-up, mid-action stance — highlighting its industrial menace and personality.
Rendered in C4D Redshift.

Date
July 3, 2024